Aran (4th Job)
PVE
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increase all players' stats within a party by certain percentage. |
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Level 1: MP -10; +1% Base Stats; 30 seconds; 400% range | ||
Level 2: MP -10; +1% Base Stats; 60 seconds; 400% Range | ||
Level 3: MP -10; +2% Base Stats; 90 seconds; 400% Range | ||
Level 4: MP -10; +2% Base Stats; 120 seconds; 400% Range | ||
Level 5: MP -10; +3% Base Stats; 150 seconds; 400% Range | ||
Level 6: MP -20; +3% Base Stats; 180 seconds; 400% Range | ||
Level 7: MP -20; +4% Base Stats; 210 seconds; 400% Range | ||
Level 8: MP -20; +4% Base Stats; 240 seconds; 400% Range | ||
Level 9: MP -20; +5% Base Stats; 270 seconds; 400% Range | ||
Level 10: MP -20; +5% Base Stats; 300 seconds; 400% Range | ||
Level 11: MP -30; +6% Base Stats; 330 seconds; 400% Range | ||
Level 12: MP -30; +6% Base Stats; 360 seconds; 400% Range | ||
Level 13: MP -30; +7% Base Stats; 390 seconds; 400% Range | ||
Level 14: MP -30; +7% Base Stats; 420 seconds; 400% Range | ||
Level 15: MP -30; +8% Base Stats; 450 seconds; 400% Range | ||
Level 16: MP -40; +8% Base Stat; 480 seconds; 400% Range | ||
Level 17: MP -40; +9% Base Stats; 510 seconds; 400% Range | ||
Level 18: MP -40; +9% Base Stats; 540 seconds; 400% Range | ||
Level 19: MP -40; +10% Base Stats; 570 seconds; 400% Range | ||
Level 20: MP -40; +10% Base Stats; 600 seconds; 400% Range | ||
Level 21: MP -50; +11% Base Stats; 630 seconds; 400% Range | ||
Level 22: MP -50; +11% Base Stats; 660 seconds; 400% Range | ||
Level 23: MP -50; +12% Base Stats; 690 seconds; 400% Range | ||
Level 24: MP -50; +12% Base Stats; 720 seconds; 400% Range | ||
Level 25: MP -50; +12% Base Stats; 720 seconds; 400% Range | ||
Level 26: MP -60; +13% Base Stats; 780 seconds; 400% Range | ||
Level 27: MP -60; +14% Base Stats; 810 seconds; 400% Range | ||
Level 28: MP -60; +14% Base Stats; 840 seconds; 400% Range | ||
Level 29: MP -60; +15% Base Stats; 870 seconds; 400% Range | ||
Level 30: MP -60; +15% Base Stats; 900 seconds; 400% Range |
High Mastery | Master Level: 30 | |
Type: Passive | Pre-requisite: Polearm Mastery Level 20 | |
Description: Improves the overall mastery of Polearm-related weapons and attack. |
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Level 1: Mastery of Polearm-related weapons +65% | ||
Level 2: Mastery of Polearm-related weapons +65% | ||
Level 3: Mastery of Polearm-related weapons +65%, Weapon Att + 1 | ||
Level 4: Mastery of Polearm-related weapons +65%, Weapon Att + 1 | ||
Level 5: Mastery of Polearm-related weapons +65%, Weapon Att + 1 | ||
Level 6: Mastery of Polearm-related weapons +70%, Weapon Att + 2 | ||
Level 7: Mastery of Polearm-related weapons +70%, Weapon Att + 2 | ||
Level 8: Mastery of Polearm-related weapons +70%, Weapon Att + 2 | ||
Level 9: Mastery of Polearm-related weapons +70%, Weapon Att + 3 | ||
Level 10: Mastery of Polearm-related weapons +70%, Weapon Att + 3 | ||
Level 11: Mastery of Polearm-related weapons +75%, Weapon Att + 3 | ||
Level 12: Mastery of Polearm-related weapons +75%, Weapon Att + 4 | ||
Level 13: Mastery of Polearm-related weapons +75%, Weapon Att + 4 | ||
Level 14: Mastery of Polearm-related weapons +75%, Weapon Att + 4 | ||
Level 15: Mastery of Polearm-related weapons +75%, Weapon Att + 5 | ||
Level 16: Mastery of Polearm-related weapons +80%, Weapon Att + 5 | ||
Level 17: Mastery of Polearm-related weapons +80%, Weapon Att + 5 | ||
Level 18: Mastery of Polearm-related weapons +80%, Weapon Att + 6 | ||
Level 19: Mastery of Polearm-related weapons +80%, Weapon Att + 6 | ||
Level 20: Mastery of Polearm-related weapons +80%, Weapon Att + 6 | ||
Level 21: Mastery of Polearm-related weapons +85%, Weapon Att + 7 | ||
Level 22: Mastery of Polearm-related weapons +85%, Weapon Att + 7 | ||
Level 23: Mastery of Polearm-related weapons +85%, Weapon Att + 7 | ||
Level 24: Mastery of Polearm-related weapons +85%, Weapon Att + 8 | ||
Level 25: Mastery of Polearm-related weapons +85%, Weapon Att + 8 | ||
Level 26: Mastery of Polearm-related weapons +90%, Weapon Att + 8 | ||
Level 27: Mastery of Polearm-related weapons +90%, Weapon Att + 9 | ||
Level 28: Mastery of Polearm-related weapons +90%, Weapon Att + 9 | ||
Level 29: Mastery of Polearm-related weapons +90%, Weapon Att + 9 | ||
Level 30: Mastery of Polearm-related weapons +90%, Weapon Att + 10 |
Over Swing | Master Level: 30 | |
Type: Passive | Pre-requisite: Full Swing Lv. 20 | |
Description: Increases the damage of Double Swing and Triple Swing to the extreme. |
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Level 1: Double Swing MP -14; 112% Damage; Attacks twice; Triple Swing MP -22; 132% Damage; Attacks twice | ||
Level 2: Double Swing MP -14; 114% Damage; Attacks twice; Triple Swing MP -22; 134% Damage; Attacks twice | ||
Level 3: Double Swing MP -14; 116% Damage; Attacks twice; Triple Swing MP -22; 136% Damage; Attacks twice | ||
Level 4: Double Swing MP -14; 118% Damage; Attacks twice; Triple Swing MP -22; 138% Damage; Attacks twice | ||
Level 5: Double Swing MP -14; 120% Damage; Attacks twice; Triple Swing MP -22; 140% Damage; Attacks twice | ||
Level 6: Double Swing MP -14; 122% Damage; Attacks twice; Triple Swing MP -22; 142% Damage; Attacks twice | ||
Level 7: Double Swing MP -14; 124% Damage; Attacks twice; Triple Swing MP -22; 144% Damage; Attacks twice | ||
Level 8: Double Swing MP -14; 126% Damage; Attacks twice; Triple Swing MP -22; 146% Damage; Attacks twice | ||
Level 9: Double Swing MP -14; 128% Damage; Attacks twice; Triple Swing MP -22; 148% Damage; Attacks twice | ||
Level 10: Double Swing MP -14; 130% Damage; Attacks twice; Triple Swing MP -22; 150% Damage; Attacks twice | ||
Level 11: Double Swing MP -16; 132% Damage; Attacks twice; Triple Swing MP -24 152% Damage; Attacks twice | ||
Level 12: Double Swing MP -16; 134% Damage; Attacks twice; Triple Swing MP -24 154% Damage; Attacks twice | ||
Level 13: Double Swing MP -16; 136% Damage; Attacks twice; Triple Swing MP -24 156% Damage; Attacks twice | ||
Level 14: Double Swing MP -16; 138% Damage; Attacks twice; Triple Swing MP -24 158% Damage; Attacks twice | ||
Level 15: Double Swing MP -16; 140% Damage; Attacks twice; Triple Swing MP -24 160% Damage; Attacks twice | ||
Level 16: Double Swing MP -16; 142% Damage; Attacks twice; Triple Swing MP -24; 162% Damage; Attacks twice | ||
Level 17: Double Swing MP -16; 144% Damage; Attacks twice; Triple Swing MP -24; 164% Damage; Attacks twice | ||
Level 18: Double Swing MP -16; 146% Damage; Attacks twice; Triple Swing MP -24; 166% Damage; Attacks twice | ||
Level 19: Double Swing MP -16; 148% Damage; Attacks twice; Triple Swing MP -24; 168% Damage; Attacks twice | ||
Level 20: Double Swing MP -16; 150% Damage; Attacks twice; Triple Swing MP -24; 170% Damage; Attacks twice | ||
Level 21: Double Swing MP -18; 152% Damage; Attacks twice; Triple Swing MP -26; 172% Damage; Attacks twice | ||
Level 22: Double Swing MP -18; 154% Damage; Attacks twice; Triple Swing MP -26; 174% Damage; Attacks twice | ||
Level 23: Double Swing MP -18; 156% Damage; Attacks twice; Triple Swing MP -26; 176% Damage; Attacks twice | ||
Level 24: Double Swing MP -18; 158% Damage; Attacks twice; Triple Swing MP -26; 178% Damage; Attacks twice | ||
Level 25: Double Swing MP -18; 160% Damage; Attacks twice; Triple Swing MP -26; 180% Damage; Attacks twice | ||
Level 26: Double Swing MP -18; 162% Damage; Attacks twice; Triple Swing MP -26; 182% Damage; Attacks twice | ||
Level 27: Double Swing MP -18; 164% Damage; Attacks twice; Triple Swing MP -26; 184% Damage; Attacks twice | ||
Level 28: Double Swing MP -18; 166% Damage; Attacks twice; Triple Swing MP -26; 186% Damage; Attacks twice | ||
Level 29: Double Swing MP -18; 168% Damage; Attacks twice; Triple Swing MP -26; 188% Damage; Attacks twice | ||
Level 30: Double Swing MP -18; 170% Damage; Attacks twice; Triple Swing MP -26; 190% Damage; Attacks twice |
High Defense | Master Level: 30 | |
Type: Passive | ||
Description: A new level of defense, in that it permanently decreases the damage suffering from the same attacks. |
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Level 1: Damage taken from enemy - 0.5% | ||
Level 2: Damage taken from enemy - 1% | ||
Level 3: Damage taken from enemy - 1.5% | ||
Level 4: Damage taken from enemy - 2% | ||
Level 5: Damage taken from enemy - 2.5% | ||
Level 6: Damage taken from enemy - 3% | ||
Level 7: Damage taken from enemy - 3.5% | ||
Level 8: Damage taken from enemy - 4% | ||
Level 9: Damage taken from enemy - 4.5% | ||
Level 10: Damage taken from enemy - 5% | ||
Level 11: Damage taken from enemy - 5.5% | ||
Level 12: Damage taken from enemy - 6% | ||
Level 13: Damage taken from enemy - 6.5% | ||
Level 14: Damage taken from enemy - 7% | ||
Level 15: Damage taken from enemy - 7.5% | ||
Level 16: Damage taken from enemy - 8% | ||
Level 17: Damage taken from enemy - 8.5% | ||
Level 18: Damage taken from enemy - 9% | ||
Level 19: Damage taken from enemy - 9.5% | ||
Level 20: Damage taken from enemy - 10% | ||
Level 21: Damage taken from enemy - 10.5% | ||
Level 22: Damage taken from enemy - 11% | ||
Level 23: Damage taken from enemy - 11.5% | ||
Level 24: Damage taken from enemy - 12% | ||
Level 25: Damage taken from enemy - 12.5% | ||
Level 26: Damage taken from enemy - 13% | ||
Level 27: Damage taken from enemy - 13.5% | ||
Level 28: Damage taken from enemy - 14% | ||
Level 29: Damage taken from enemy - 14.5% | ||
Level 30: Damage taken from enemy - 15% |
Final Blow | Master Level: 30 | |
Type: Active | Pre-requisite: Triple Swing Lv. 20 | |
Description: Swing your polearm widely to deliver a fierce attack to a maximum of 12 monsters. You have to use Triple Swing first before using this skill. |
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Level 1: MP -20; 410% Damage | ||
Level 2: MP -20; 420% Damage | ||
Level 3: MP -20; 430% Damage | ||
Level 4: MP -20; 440% Damage | ||
Level 5: MP -20; 450% Damage | ||
Level 6: MP -20; 460% Damage | ||
Level 7: MP -20; 470% Damage | ||
Level 8: MP -20; 480% Damage | ||
Level 9: MP -20; 490% Damage | ||
Level 10: MP -20; 500% Damage | ||
Level 11: MP -25; 510% Damage | ||
Level 12: MP -25; 520% Damage | ||
Level 13: MP -25; 530% Damage | ||
Level 14: MP -25; 540% Damage | ||
Level 15: MP -25; 550% Damage | ||
Level 16: MP -25; 560% Damage | ||
Level 17: MP -25; 570% Damage | ||
Level 18: MP -25; 580% Damage | ||
Level 19: MP -25; 590% Damage | ||
Level 20: MP -25; 600% Damage | ||
Level 21: MP -30; 610% Damage | ||
Level 22: MP -30; 620% Damage | ||
Level 23: MP -30; 630% Damage | ||
Level 24: MP -30; 640% Damage | ||
Level 25: MP -30; 650% Damage | ||
Level 26: MP -30; 660% Damage | ||
Level 27: MP -30; 670% Damage | ||
Level 28: MP -30; 680% Damage | ||
Level 29: MP -30; 690% Damage | ||
Level 30: MP -30; 700% Damage | ||
Remarks:
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Combo Tempest | Master Level: 30 | |
Type: Active | Pre-requisite: Combo Penril Lv. 10 | |
Description: Freezes the surrounding monsters. If a monster is frozen using this skill it will die instantly upon attack. If used against a boss monster, it deals four consecutive hits of powerful damage. |
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Level 1: 1210% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 10 seconds of freeze | ||
Level 2: 1220% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 11 seconds of freeze | ||
Level 3: 1230% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 12 seconds of freeze | ||
Level 4: 1240% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 13 seconds of freeze | ||
Level 5: 1250% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 14 seconds of freeze | ||
Level 6: 1260% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 15 seconds of freeze | ||
Level 7: 1270% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 16 seconds of freeze | ||
Level 8: 1280% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 17 seconds of freeze | ||
Level 9: 1290% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 18 seconds of freeze | ||
Level 10: 1300% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 19 seconds of freeze | ||
Level 11: 1310% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 20 seconds of freeze | ||
Level 12: 1320% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 21 seconds of freeze | ||
Level 13: 1330% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 22 seconds of freeze | ||
Level 14: 1340% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 23 seconds of freeze | ||
Level 15: 1350% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 24 seconds of freeze | ||
Level 16: 1360% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 25 seconds of freeze | ||
Level 17: 1370% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 26 seconds of freeze | ||
Level 18: 1380% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 27 seconds of freeze | ||
Level 19: 1390% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 28 seconds of freeze | ||
Level 20: 1400% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 29 seconds of freeze | ||
Level 21: 1410% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 30 seconds of freeze | ||
Level 22: 1420% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 31 seconds of freeze | ||
Level 23: 1430% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 32 seconds of freeze | ||
Level 24: 1440% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 33 seconds of freeze | ||
Level 25: 1450% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 34 seconds of freeze | ||
Level 26: 1460% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 35 seconds of freeze | ||
Level 27: 1470% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 36 seconds of freeze | ||
Level 28: 1480% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 37 seconds of freeze | ||
Level 29: 1490% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 38 seconds of freeze | ||
Level 30: 1500% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 40 seconds of freeze | ||
Remarks:
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Combo Barrier | Master Level: 30 | |
Type: Supportive | Pre-requisite: Combo Drain Lv. 10 | |
Description: Grants a buff that makes party members to receive less damage for a limited time. |
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Level 1: 60 seconds; -8.4% damage taken | ||
Level 2: 66 seconds; -8.8% damage taken | ||
Level 3: 72 seconds; -9.2% damage taken | ||
Level 4: 78 seconds; -9.6% damage taken | ||
Level 5: 84 seconds; -10% damage taken | ||
Level 6: 90 seconds; -10.4% damage taken | ||
Level 7: 96 seconds; -10.8% damage taken | ||
Level 8: 102 seconds; -11.2% damage taken | ||
Level 9: 108 seconds; -11.6% damage taken | ||
Level 10: 114 seconds; -12% damage taken | ||
Level 11: 120 seconds; -12.4% damage taken | ||
Level 12: 126 seconds; -12.8% damage taken | ||
Level 13: 132 seconds; -13.2% damage taken | ||
Level 14: 138 seconds; -13.6% damage taken | ||
Level 15: 144 seconds; -14% damage taken | ||
Level 16: 150 seconds; -14.4% damage taken | ||
Level 17: 156 seconds; -14.8% damage taken | ||
Level 18: 162 seconds; -15.2% damage taken | ||
Level 19: 168 seconds; -15.6% damage taken | ||
Level 20: 174 seconds; -16% damage taken | ||
Level 21: 180 seconds; -16.4% damage taken | ||
Level 22: 186 seconds; -16.8% damage taken | ||
Level 23: 192 seconds; -17.2% damage taken | ||
Level 24: 198 seconds; -17.6% damage taken | ||
Level 25: 204 seconds; -18% damage taken | ||
Level 26: 210 seconds; -18.4% damage taken | ||
Level 27: 216 seconds; -18.8% damage taken | ||
Level 28: 222 seconds; -19.2% damage taken | ||
Level 29: 228 seconds; -19.6% damage taken | ||
Level 30: 240 seconds; -20% damage taken | ||
Remarks:
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Freeze Standing | Master Level: 30 | |
Type: Supportive | ||
Description: Stand heavy like a frozen block of ice and back down from no one. |
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Level 1: MP -30; For 10 seconds, prevent from getting knock backed with a probability of 42% | ||
Level 2: MP -30; For 20 seconds, prevent from getting knock backed with a probability of 44% | ||
Level 3: MP -30; For 30 seconds, prevent from getting knock backed with a probability of 46% | ||
Level 4: MP -30; For 40 seconds, prevent from getting knock backed with a probability of 48% | ||
Level 5: MP -30; For 50 seconds, prevent from getting knock backed with a probability of 50% | ||
Level 6: MP -36; For 60 seconds, prevent from getting knock backed with a probability of 52% | ||
Level 7: MP -36; For 70 seconds, prevent from getting knock backed with a probability of 54% | ||
Level 8: MP -36; For 80 seconds, prevent from getting knock backed with a probability of 56% | ||
Level 9: MP -36; For 90 seconds, prevent from getting knock backed with a probability of 58% | ||
Level 10: MP -36; For 100 seconds, prevent from getting knock backed with a probability of 60% | ||
Level 11: MP -42; For 110 seconds, prevent from getting knock backed with a probability of 62% | ||
Level 12: MP -42; For 120 seconds, prevent from getting knock backed with a probability of 64% | ||
Level 13: MP -42; For 130 seconds, prevent from getting knock backed with a probability of 66% | ||
Level 14: MP -42; For 140 seconds, prevent from getting knock backed with a probability of 68% | ||
Level 15: MP -42; For 150 seconds, prevent from getting knock backed with a probability of 70% | ||
Level 16: MP -48; For 160 seconds, prevent from getting knock backed with a probability of 72% | ||
Level 17: MP -48; For 170 seconds, prevent from getting knock backed with a probability of 74% | ||
Level 18: MP -48; For 180 seconds, prevent from getting knock backed with a probability of 76% | ||
Level 19: MP -48; For 190 seconds, prevent from getting knock backed with a probability of 78% | ||
Level 20: MP -48; For 200 seconds, prevent from getting knock backed with a probability of 80% | ||
Level 21: MP -54; For 210 seconds, prevent from getting knock backed with a probability of 81% | ||
Level 22: MP -54; For 220 seconds, prevent from getting knock backed with a probability of 82% | ||
Level 23: MP -54; For 230 seconds, prevent from getting knock backed with a probability of 83% | ||
Level 24: MP -54; For 240 seconds, prevent from getting knock backed with a probability of 84% | ||
Level 25: MP -54; For 250 seconds, prevent from getting knock backed with a probability of 85% | ||
Level 26: MP -53; For 260 seconds, prevent from getting knock backed with a probability of 86% | ||
Level 27: MP -52; For 270 seconds, prevent from getting knock backed with a probability of 87% | ||
Level 28: MP -51; For 280 seconds, prevent from getting knock backed with a probability of 88% | ||
Level 29: MP -50; For 290 seconds, prevent from getting knock backed with a probability of 89% | ||
Level 30: MP -50; For 300 seconds, prevent from getting knock backed with a probability of 90% |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec |
(hidden) Overswing - Double Swing | Master Level: 30 | |
Type: Active | ||
Description: | ||
Level 1: - |
(hidden) Overswing - Triple Swing | Master Level: 30 | |
Type: Active | ||
Description: | ||
Level 1: - |