Dark Knight
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Requirement: Level 120
PVE
Maple Warrior | Master Level: 30 | |
Type: Supportive | ||
Description: Increases the stats of all party members. |
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Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec | ||
Level 2: MP Cost: 10, All Stats: +1%, Duration: 60 sec | ||
Level 3: MP Cost: 10, All Stats: +2%, Duration: 90 sec | ||
Level 4: MP Cost: 10, All Stats: +2%, Duration: 120 sec | ||
Level 5: MP Cost: 20, All Stats: +3%, Duration: 150 sec | ||
Level 6: MP Cost: 20, All Stats: +3%, Duration: 180 sec | ||
Level 7: MP Cost: 20, All Stats: +4%, Duration: 210 sec | ||
Level 8: MP Cost: 20, All Stats: +4%, Duration: 240 sec | ||
Level 9: MP Cost: 20, All Stats: +5%, Duration: 270 sec | ||
Level 10: MP Cost: 30, All Stats: +5%, Duration: 300 sec | ||
Level 11: MP Cost: 30, All Stats: +6%, Duration: 330 sec | ||
Level 12: MP Cost: 30, All Stats: +6%, Duration: 360 sec | ||
Level 13: MP Cost: 30, All Stats: +7%, Duration: 390 sec | ||
Level 14: MP Cost: 30, All Stats: +7%, Duration: 420 sec | ||
Level 15: MP Cost: 40, All Stats: +8%, Duration: 450 sec | ||
Level 16: MP Cost: 40, All Stats: +8%, Duration: 480 sec | ||
Level 17: MP Cost: 40, All Stats: +9%, Duration: 510 sec | ||
Level 18: MP Cost: 40, All Stats: +9%, Duration: 540 sec | ||
Level 19: MP Cost: 40, All Stats: +10%, Duration: 570 sec | ||
Level 20: MP Cost: 50, All Stats: +10%, Duration: 600 sec | ||
Level 21: MP Cost: 50, All Stats: +11%, Duration: 630 sec | ||
Level 22: MP Cost: 50, All Stats: +11%, Duration: 660 sec | ||
Level 23: MP Cost: 50, All Stats: +12%, Duration: 690 sec | ||
Level 24: MP Cost: 50, All Stats: +12%, Duration: 720 sec | ||
Level 25: MP Cost: 60, All Stats: +13%, Duration: 750 sec | ||
Level 26: MP Cost: 60, All Stats: +13%, Duration: 780 sec | ||
Level 27: MP Cost: 60, All Stats: +14%, Duration: 810 sec | ||
Level 28: MP Cost: 60, All Stats: +14%, Duration: 840 sec | ||
Level 29: MP Cost: 60, All Stats: +15%, Duration: 870 sec | ||
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec |
Monster Magnet | Master Level: 30 | |
Type: Active | ||
Description: Pulls a monster from afar up close. |
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Level 1: MP -10, Range 100%, Success rate 42% | ||
Level 2: MP -10, Range 100%, Success rate 44% | ||
Level 3: MP -10, Range 100%, Success rate 46% | ||
Level 4: MP -10, Range 100%, Success rate 48% | ||
Level 5: MP -10, Range 100%, Success rate 50% | ||
Level 6: MP -13, Range 100%, Success rate 52% | ||
Level 7: MP -13, Range 100%, Success rate 54% | ||
Level 8: MP -13, Range 100%, Success rate 56% | ||
Level 9: MP -13, Range 100%, Success rate 58% | ||
Level 10: MP -13, Range 100%, Success rate 60% | ||
Level 11: MP -18, Range 150%, Success rate 62% | ||
Level 12: MP -18, Range 150%, Success rate 64% | ||
Level 13: MP -18, Range 150%, Success rate 66% | ||
Level 14: MP -18, Range 150%, Success rate 68% | ||
Level 15: MP -18, Range 150%, Success rate 70% | ||
Level 16: MP -21, Range 150%, Success rate 72% | ||
Level 17: MP -21, Range 150%, Success rate 74% | ||
Level 18: MP -21, Range 150%, Success rate 76% | ||
Level 19: MP -21, Range 150%, Success rate 78% | ||
Level 20: MP -21, Range 150%, Success rate 80% | ||
Level 21: MP -26, Range 200%, Success rate 82% | ||
Level 22: MP -26, Range 200%, Success rate 84% | ||
Level 23: MP -26, Range 200%, Success rate 86% | ||
Level 24: MP -26, Range 200%, Success rate 88% | ||
Level 25: MP -26, Range 200%, Success rate 90% | ||
Level 26: MP -25, Range 200%, Success rate 91% | ||
Level 27: MP -24, Range 200%, Success rate 92% | ||
Level 28: MP -23, Range 200%, Success rate 93% | ||
Level 29: MP -22, Range 200%, Success rate 94% | ||
Level 30: MP -21, Range 200%, Success rate 95% |
Power Stance | Master Level: 30 | |
Type: Active | ||
Description: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack. |
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Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%. | ||
Level 2: MP -30; For 20secs, prevent from getting Knock-backed with success rate 44%. | ||
Level 3: MP -30; For 30secs, prevent from getting Knock-backed with success rate 46%. | ||
Level 4: MP -30; For 40secs, prevent from getting Knock-backed with success rate 48%. | ||
Level 5: MP -30; For 50secs, prevent from getting Knock-backed with success rate 50%. | ||
Level 6: MP -36; For 60secs, prevent from getting Knock-backed with success rate 52%. | ||
Level 7: MP -36; For 70secs, prevent from getting Knock-backed with success rate 54%. | ||
Level 8: MP -36; For 80secs, prevent from getting Knock-backed with success rate 56%. | ||
Level 9: MP -36; For 90secs, prevent from getting Knock-backed with success rate 58%. | ||
Level 10: MP -36; For 100secs, prevent from getting Knock-backed with success rate 60%. | ||
Level 11: MP -42; For 110secs, prevent from getting Knock-backed with success rate 62%. | ||
Level 12: MP -42; For 120secs, prevent from getting Knock-backed with success rate 64%. | ||
Level 13: MP -42; For 130secs, prevent from getting Knock-backed with success rate 66%. | ||
Level 14: MP -42; For 140secs, prevent from getting Knock-backed with success rate 68%. | ||
Level 15: MP -42; For 150secs, prevent from getting Knock-backed with success rate 70%. | ||
Level 16: MP -48; For 160secs, prevent from getting Knock-backed with success rate 72%. | ||
Level 17: MP -48; For 170secs, prevent from getting Knock-backed with success rate 74%. | ||
Level 18: MP -48; For 180secs, prevent from getting Knock-backed with success rate 76%. | ||
Level 19: MP -48; For 190secs, prevent from getting Knock-backed with success rate 78%. | ||
Level 20: MP -48; For 200secs, prevent from getting Knock-backed with success rate 80%. | ||
Level 21: MP -54; For 210secs, prevent from getting Knock-backed with success rate 81%. | ||
Level 22: MP -54; For 220secs, prevent from getting Knock-backed with success rate 82%. | ||
Level 23: MP -54; For 230secs, prevent from getting Knock-backed with success rate 83%. | ||
Level 24: MP -54; For 240secs, prevent from getting Knock-backed with success rate 84%. | ||
Level 25: MP -54; For 250secs, prevent from getting Knock-backed with success rate 85%. | ||
Level 26: MP -53; For 260secs, prevent from getting Knock-backed with success rate 86%. | ||
Level 27: MP -52; For 270secs, prevent from getting Knock-backed with success rate 87%. | ||
Level 28: MP -51; For 280secs, prevent from getting Knock-backed with success rate 88%. | ||
Level 29: MP -50; For 290secs, prevent from getting Knock-backed with success rate 89%. | ||
Level 30: MP -50; For 300secs, prevent from getting Knock-backed with success rate 90%. |
Rush | Master Level: 30 | |
Type: Active | ||
Description: Makes a mad dash forward, pushing off up to 15 monsters. |
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Level 1: MP - 22 , Damage 82%, Range 180% | ||
Level 2: MP - 24 , Damage 84%, Range 180% | ||
Level 3: MP - 26 , Damage 86%, Range 180% | ||
Level 4: MP - 28 , Damage 88%, Range 190% | ||
Level 5: MP - 30 , Damage 90%, Range 190% | ||
Level 6: MP - 32 , Damage 92%, Range 190% | ||
Level 7: MP - 34 , Damage 94%, Range 200% | ||
Level 8: MP - 36 , Damage 96%, Range 200% | ||
Level 9: MP - 38 , Damage 98%, Range 200% | ||
Level 10: MP - 40 , Damage 100%, Range 210% | ||
Level 11: MP - 42 , Damage 102%, Range 210% | ||
Level 12: MP - 44 , Damage 104%, Range 210% | ||
Level 13: MP - 46 , Damage 106%, Range 220% | ||
Level 14: MP - 48 , Damage 108%, Range 220% | ||
Level 15: MP - 50 , Damage 110%, Range 220% | ||
Level 16: MP - 52 , Damage 112%, Range 230% | ||
Level 17: MP - 54 , Damage 114%, Range 230% | ||
Level 18: MP - 56 , Damage 116%, Range 230% | ||
Level 19: MP - 58 , Damage 118%, Range 240% | ||
Level 20: MP - 60 , Damage 120%, Range 240% | ||
Level 21: MP - 59 , Damage 122%, Range 240% | ||
Level 22: MP - 58 , Damage 124%, Range 250% | ||
Level 23: MP - 57 , Damage 126%, Range 250% | ||
Level 24: MP - 56 , Damage 128%, Range 250% | ||
Level 25: MP - 55 , Damage 130%, Range 260% | ||
Level 26: MP - 54 , Damage 132%, Range 260% | ||
Level 27: MP - 53 , Damage 134%, Range 260% | ||
Level 28: MP - 52 , Damage 136%, Range 270% | ||
Level 29: MP - 51 , Damage 138%, Range 270% | ||
Level 30: MP - 50 , Damage 140%, Range 270% |
Achilles | Master Level: 30 | |
Type: Passive | ||
Description: Permanently increases the weapon defense of one's armor. |
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Level 1: Damage taken from enemy -0.5%. | ||
Level 2: Damage taken from enemy -1%. | ||
Level 3: Damage taken from enemy -1.5%. | ||
Level 4: Damage taken from enemy -2%. | ||
Level 5: Damage taken from enemy -2.5%. | ||
Level 6: Damage taken from enemy -3%. | ||
Level 7: Damage taken from enemy -3.5%. | ||
Level 8: Damage taken from enemy -4%. | ||
Level 9: Damage taken from enemy -4.5%. | ||
Level 10: Damage taken from enemy -5%. | ||
Level 11: Damage taken from enemy -5.5%. | ||
Level 12: Damage taken from enemy -6%. | ||
Level 13: Damage taken from enemy -6.5%. | ||
Level 14: Damage taken from enemy -7%. | ||
Level 15: Damage taken from enemy -7.5%. | ||
Level 16: Damage taken from enemy -8%. | ||
Level 17: Damage taken from enemy -8.5%. | ||
Level 18: Damage taken from enemy -9%. | ||
Level 19: Damage taken from enemy -9.5%. | ||
Level 20: Damage taken from enemy -10%. | ||
Level 21: Damage taken from enemy -10.5%. | ||
Level 22: Damage taken from enemy -11%. | ||
Level 23: Damage taken from enemy -11.5%. | ||
Level 24: Damage taken from enemy -12%. | ||
Level 25: Damage taken from enemy -12.5%. | ||
Level 26: Damage taken from enemy -13%. | ||
Level 27: Damage taken from enemy -13.5%. | ||
Level 28: Damage taken from enemy -14%. | ||
Level 29: Damage taken from enemy -14.5%. | ||
Level 30: Damage taken from enemy -15%. |
Berserk | Master Level: 30 | |
Type: Passive | ||
Description: Increases the overall attack once HP drops below a certain level by waking up the Dark Knight's dormant spirit. However, the additional boost of attack becomes nullified once HP recovers back to a certain level. |
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Level 1: When HP falls to 21% and below, damage increases by 113% | ||
Level 2: When HP falls to 22% and below, damage increases by 116% | ||
Level 3: When HP falls to 23% and below, damage increases by 119% | ||
Level 4: When HP falls to 24% and below, damage increases by 122% | ||
Level 5: When HP falls to 25% and below, damage increases by 125% | ||
Level 6: When HP falls to 26% and below, damage increases by 128% | ||
Level 7: When HP falls to 27% and below, damage increases by 131% | ||
Level 8: When HP falls to 28% and below, damage increases by 134% | ||
Level 9: When HP falls to 29% and below, damage increases by 137% | ||
Level 10: When HP falls to 30% and below, damage increases by 140% | ||
Level 11: When HP falls to 31% and below, damage increases by 143% | ||
Level 12: When HP falls to 32% and below, damage increases by 146% | ||
Level 13: When HP falls to 33% and below, damage increases by 149% | ||
Level 14: When HP falls to 34% and below, damage increases by 152% | ||
Level 15: When HP falls to 35% and below, damage increases by 155% | ||
Level 16: When HP falls to 36% and below, damage increases by 158% | ||
Level 17: When HP falls to 37% and below, damage increases by 161% | ||
Level 18: When HP falls to 38% and below, damage increases by 164% | ||
Level 19: When HP falls to 39% and below, damage increases by 167% | ||
Level 20: When HP falls to 40% and below, damage increases by 170% | ||
Level 21: When HP falls to 41% and below, damage increases by 173% | ||
Level 22: When HP falls to 42% and below, damage increases by 176% | ||
Level 23: When HP falls to 43% and below, damage increases by 179% | ||
Level 24: When HP falls to 44% and below, damage increases by 182% | ||
Level 25: When HP falls to 45% and below, damage increases by 185% | ||
Level 26: When HP falls to 46% and below, damage increases by 188% | ||
Level 27: When HP falls to 47% and below, damage increases by 191% | ||
Level 28: When HP falls to 48% and below, damage increases by 194% | ||
Level 29: When HP falls to 49% and below, damage increases by 197% | ||
Level 30: When HP falls to 50% and below, damage increases by 200% |
Beholder | Master Level: 10 | |
Type: Active | ||
Description: Summons "Beholder." With its incredible powers, the mastery of weapon permanently increases. |
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Level 1: MP -114, summon Beholder for 11 minutes, Mastery + 5%. | ||
Level 2: MP -108, summon Beholder for 12 minutes, Mastery + 5%. | ||
Level 3: MP -102, summon Beholder for 13 minutes, Mastery + 10%. | ||
Level 4: MP -96, summon Beholder for 14 minutes, Mastery + 10%. | ||
Level 5: MP -90, summon Beholder for 15 minutes, Mastery + 10%. | ||
Level 6: MP -84, summon Beholder for 16 minutes, Mastery + 10%. | ||
Level 7: MP -78, summon Beholder for 17 minutes, Mastery + 15%. | ||
Level 8: MP -72, summon Beholder for 18 minutes, Mastery + 15%. | ||
Level 9: MP -66, summon Beholder for 19 minutes, Mastery + 15%. | ||
Level 10: MP -60, summon Beholder for 20 minutes, Mastery + 20%. |
Aura of the Beholder | Master Level: 25 | |
Type: Passive | ||
Description: The black spirit periodically restores Dark Knight's HP. The amount of healing increases as the skill level rises. |
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Level 1: For every 10 secs, recovers HP + 40. | ||
Level 2: For every 10 secs, recovers HP + 55. | ||
Level 3: For every 10 secs, recovers HP + 70. | ||
Level 4: For every 10 secs, recovers HP + 85. | ||
Level 5: For every 9 secs, recovers HP + 100. | ||
Level 6: For every 9 secs, recovers HP + 160. | ||
Level 7: For every 9 secs, recovers HP + 170. | ||
Level 8: For every 9 secs, recovers HP + 180. | ||
Level 9: For every 8 secs, recovers HP + 190. | ||
Level 10: For every 8 secs, recovers HP + 200. | ||
Level 11: For every 8 secs, recovers HP + 260. | ||
Level 12: For every 8 secs, recovers HP + 270. | ||
Level 13: For every 7 secs, recovers HP + 280. | ||
Level 14: For every 7 secs, recovers HP + 290. | ||
Level 15: For every 7 secs, recovers HP + 300. | ||
Level 16: For every 7 secs, recovers HP + 360. | ||
Level 17: For every 6 secs, recovers HP + 370. | ||
Level 18: For every 6 secs, recovers HP + 380. | ||
Level 19: For every 6 secs, recovers HP + 390. | ||
Level 20: For every 6 secs, recovers HP + 400. | ||
Level 21: For every 5 secs, recovers HP + 460. | ||
Level 22: For every 5 secs, recovers HP + 470. | ||
Level 23: For every 5 secs, recovers HP + 480. | ||
Level 24: For every 5 secs, recovers HP + 490. | ||
Level 25: For every 4 secs, recovers HP + 500. |
Hex of the Beholder | Master Level: 25 | |
Type: Active | Pre-requisite: Beholder Lv. 1 | |
Description: The black spirit periodically buffs up the Dark Knight. Depending on the skill level, it shall buff up weapon def., magic def., avoidability, accuracy, and weapon attack. |
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Level 1: Buff for weapon def. on every 58secs for a duration of 20secs. | ||
Level 2: Buff for weapon def. on every 56secs for a duration of 20secs. | ||
Level 3: Buff for weapon def. on every 54secs for a duration of 20secs. | ||
Level 4: Buff for weapon def. on every 52secs for a duration of 20secs. | ||
Level 5: Buff for weapon def. on every 50secs for a duration of 20secs. | ||
Level 6: Buff for weapon def. and magic def. on every 48secs for a duration of 40secs. | ||
Level 7: Buff for weapon def. and magic def. on every 46secs for a duration of 40secs. | ||
Level 8: Buff for weapon def. and magic def. on every 44secs for a duration of 40secs. | ||
Level 9: Buff for weapon def. and magic def. on every 42secs for a duration of 40secs. | ||
Level 10: Buff for weapon def. and magic def. on every 40secs for a duration of 40secs. | ||
Level 11: Buff for weapon def., magic def. and accuracy on every 38secs for a duration of 60secs. | ||
Level 12: Buff for weapon def., magic def. and accuracy on every 36secs for a duration of 60secs. | ||
Level 13: Buff for weapon def., magic def. and accuracy on every 34secs for a duration of 60secs. | ||
Level 14: Buff for weapon def., magic def. and accuracy on every 32secs for a duration of 60secs. | ||
Level 15: Buff for weapon def., magic def. and accuracy on every 30secs for a duration of 60secs. | ||
Level 16: Buff for weapon def., magic def., accuracy and avoidability on every 28secs for a duration 80secs. | ||
Level 17: Buff for weapon def., magic def., accuracy and avoidability on every 26secs for a duration 80secs. | ||
Level 18: Buff for weapon def., magic def., accuracy and avoidability on every 24secs for a duration 80secs. | ||
Level 19: Buff for weapon def., magic def., accuracy and avoidability on every 22secs for a duration 80secs. | ||
Level 20: Buff for weapon def., magic def., accuracy and avoidability on every 20secs for a duration 80secs. | ||
Level 21: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 18secs for a duration 80secs. | ||
Level 22: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 16secs for a duration 80secs. | ||
Level 23: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 14secs for a duration 80secs. | ||
Level 24: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 12secs for a duration 80secs. | ||
Level 25: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 10secs for a duration 80secs. |
Hero's Will | Master Level: 5 | |
Type: Supportive | ||
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases. |
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Level 1: MP Cost: 30, Cooldown: 600 sec | ||
Level 2: MP Cost: 30, Cooldown: 540 sec | ||
Level 3: MP Cost: 30, Cooldown: 480 sec | ||
Level 4: MP Cost: 30, Cooldown: 420 sec | ||
Level 5: MP Cost: 30, Cooldown: 360 sec |